using System;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;

namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
{
    public partial class AmmoComponentData : ISerializationHooks
    {
    }
}
