- type: entity
  name: particles
  description: Accelerated particles.
  id: ParticlesProjectile
  parent: BulletBase
  components:
    - type: Sprite
      layers:
      - sprite: Constructible/Specific/Engines/PA/particle.rsi
        state: particle0
        shader: unshaded
    - type: Projectile
      deleteOnCollide: false
      soundHit: /Audio/Weapons/Guns/Hits/bullet_hit.ogg
      damages:
        Radiation: 10
    - type: Physics
      fixtures:
      - shape:
          !type:PhysShapeAabb
            bounds: "-0.48,-0.48,0.48,0.48"
        hard: false
        layer: [None]
        mask:
          # Has to hit mobs, singularity, and singularity generator
          - MobMask
          - Opaque
    - type: ParticleProjectile
