- type: entity
  id: PelletShotgunSlug
  name: pellet (.50 slug)
  abstract: true
  parent: BulletBase
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/slug.rsi
    state: base
  - type: Projectile
    damages:
      Piercing: 13

- type: entity
  id: PelletShotgunBeanbag
  name: beanbag (.50)
  abstract: true
  parent: BulletBase
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/buckshot.rsi
    state: base
  - type: Projectile
    damages:
      Blunt: 10
  - type: StunnableProjectile

- type: entity
  id: PelletShotgun
  name: pellet (.50)
  abstract: true
  parent: BulletBase
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/buckshot.rsi
    state: base
  - type: Projectile
    damages:
      Piercing: 13

- type: entity
  id: PelletShotgunFlash
  name: pellet (.50 flash)
  abstract: true
  parent: BulletBaseFlash
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/buckshot.rsi
    state: base
  - type: Projectile
    damages:
      Blunt: 13

- type: entity
  id: PelletShotgunIncendiary
  name: pellet (.50 incendiary)
  abstract: true
  parent: BulletBase
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/buckshot.rsi
    state: base
  - type: Projectile
    damages:
      Blunt: 13

- type: entity
  id: PelletShotgunPractice
  name: pellet (.50 practice)
  abstract: true
  parent: BulletBasePractice
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/buckshot.rsi
    state: base
  - type: Projectile
    damages:
      Blunt: 1

- type: entity
  id: PelletShotgunTranquilizer
  name: pellet (.50 tranquilizer)
  abstract: true
  parent: BulletBasePractice
  components:
  - type: Sprite
    sprite: Objects/Weapons/Guns/Projectiles/buckshot.rsi
    state: base
  - type: Projectile
    damages:
      Blunt: 1
  - type: SolutionContainer
    maxVol: 15
    caps: Refillable, Drainable
  - type: ChemicalInjectionProjectile
    transferAmount: 15
