using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

namespace Content.Server.Administration.Commands
{
    [AdminCommand(AdminFlags.Admin)]
    public class AGhost : IConsoleCommand
    {
        public string Command => "aghost";
        public string Description => "Makes you an admin ghost.";
        public string Help => "aghost";

        public void Execute(IConsoleShell shell, string argStr, string[] args)
        {
            var player = shell.Player as IPlayerSession;
            if (player == null)
            {
                shell.WriteLine("Nah");
                return;
            }

            var mind = player.ContentData()?.Mind;

            if (mind == null)
            {
                shell.WriteLine("You can't ghost here!");
                return;
            }

            if (mind.VisitingEntity != null && mind.VisitingEntity.HasComponent<GhostComponent>())
            {
                shell.WriteLine("Aren't you a ghost already?");
                return;
            }

            var canReturn = mind.CurrentEntity != null;
            var ghost = IoCManager.Resolve<IEntityManager>()
                .SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates
                                              ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint());

            if (canReturn)
            {
                ghost.Name = mind.CharacterName ?? string.Empty;
                mind.Visit(ghost);
            }
            else
            {
                ghost.Name = player.Name;
                mind.TransferTo(ghost);
            }

            ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
        }
    }
}
