- type: entity
  abstract: true
  parent: Clothing
  id: ClothingNeckBase
  components:
  - type: Clothing
    size: 10
    quickEquip: true
    Slots:
    - neck
  - type: Sprite
    state: icon
  - type: Butcherable
    butcheringType: Knife
    spawned:
    - id: MaterialCloth1
      amount: 2
