- type: entity
  name: Mimic
  id: MobMimic
  parent: SimpleMobBase
  description: Surprise. # When this gets a proper write this should use the object's actual description >:)
  components:
  - type: Tag
    tags:
    - FootstepSound
  - type: UtilityAI
    behaviorSets:
    - UnarmedAttackHostiles
  - type: AiFactionTag
    factions:
    - SimpleHostile
  - type: Hands
  - type: Sprite
    drawdepth: Mobs
    sprite: Structures/Machines/VendingMachines/cola.rsi
    state: normal
  - type: Icon
    sprite: Structures/Machines/VendingMachines/cola.rsi
    state: normal
  - type: Physics
    bodyType: Dynamic
  - type: Fixtures
    fixtures:
    - shape:
        !type:PhysShapeAabb
          bounds: "-0.35,-0.35,0.35,0.35"
      mass: 100
      mask:
      - Impassable
      - MobImpassable
      - VaultImpassable
      - SmallImpassable
      layer:
      - Opaque
      - MobImpassable
  - type: CharacterInfo
  - type: HumanoidAppearance
  - type: AnimationPlayer
  - type: UnarmedCombat
    range: 1.5
    arcwidth: 0
    arc: fist
    damage:
      types:
        Blunt: 20
  - type: MovementSpeedModifier
    baseWalkSpeed : 1
    baseSprintSpeed : 1
