- type: entity
  id: Girder
  parent: BaseStructureDynamic
  name: girder
  description: A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall.
  components:
  - type: Transform
    anchored: true
  - type: Physics
    bodyType: Static
  - type: Fixtures
    fixtures:
    - shape:
        !type:PhysShapeAabb {}
      mass: 50
      layer:
      - Impassable
      - SmallImpassable
      mask:
      - VaultImpassable
  - type: InteractionOutline
  - type: Construction
    graph: Girder
    node: girder
  - type: Sprite
    sprite: Structures/Walls/solid.rsi
    state: wall_girder
  - type: Damageable
    damageContainer: Inorganic
    damageModifierSet: Metallic
  - type: Destructible
    thresholds:
    - trigger:
        !type:DamageTrigger
        damage: 200
      behaviors: #excess damage, don't spawn entities.
      - !type:DoActsBehavior
        acts: [ "Destruction" ]
    - trigger:
        !type:DamageTrigger
        damage: 50
      behaviors:
      - !type:SpawnEntitiesBehavior
        spawn:
          SheetSteel1:
            min: 1
            max: 1
      - !type:DoActsBehavior
        acts: [ "Destruction" ]
