using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;

namespace Content.Server.Ghost.Components
{
    [RegisterComponent]
    public sealed class GhostOnMoveComponent : Component
    {
        [DataField("canReturn")] public bool CanReturn { get; set; } = true;

        [DataField("mustBeDead")]
        public bool MustBeDead = false;
    }
}
