- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetBombSuit
  name: bombsuit helmet
  description: A heavy helmet designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/bombsuit.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/bombsuit.rsi
  - type: IngestionBlocker
  - type: ExplosionResistance
    resistance: 0.25 # +0.65 from body -> 90%

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetCosmonaut
  name: cosmonaut helmet
  description: A deceptively well armored space helmet. Ancient design, but advanced manufacturing.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/cosmonaut.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/cosmonaut.rsi
  - type: IngestionBlocker
  
- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetCult
  name: cult helmet
  description: A robust, evil-looking cult helmet.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/cult.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/cult.rsi
  - type: IngestionBlocker

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetEVA
  name: EVA helmet
  description: A basic helmet designed for extravehicular activies.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/eva.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/eva.rsi
  - type: IngestionBlocker

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetHelmet
  name: helmet
  description: A usual helmet.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/security.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/security.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.8
        Slash: 0.8
        Piercing: 0.9
        Heat: 0.8

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetHelmetOld
  name: helmet
  description: An old usual helmet.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/securityold.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/securityold.rsi

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetRiot
  name: light riot helmet
  description: It's a helmet specifically designed to protect against close range attacks.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/light_riot.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/light_riot.rsi
  - type: IngestionBlocker

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetScaf
  name: scaf helmet
  description: A robust, strong helmet.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/scaf.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/scaf.rsi
  - type: IngestionBlocker

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetSpaceNinja
  name: space ninja helmet
  description: What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/spaceninja.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/spaceninja.rsi
  - type: IngestionBlocker

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetSyndicate
  name: syndicate EVA helmet
  description: A stylish, robust syndicate helmet
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/syndicate.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/syndicate.rsi
  - type: IngestionBlocker

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetTemplar
  name: templar helmet
  description: DEUS VULT
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/templar.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/templar.rsi
  - type: IngestionBlocker

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetThunderdome
  name: thunderdome helmet
  description: Let the battle commence!
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/thunderdome.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/thunderdome.rsi

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetWizardHelm
  name: wizard helm
  description: Strange-looking helmet that most certainly belongs to a real magic user.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/wizardhelm.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/wizardhelm.rsi
  - type: IngestionBlocker
  
- type: entity
  parent: ClothingHeadHardsuitWithLightBase # hardsuitlight base for light and protection
  id: ClothingHeadHelmetFire
  name: fire helmet
  description: An atmos techs best friend. Provides some heat resistance and looks cool.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/firehelmet.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/firehelmet.rsi
  - type: IngestionBlocker
  - type: PowerCellSlot
    cellSlot:
      startingItem: PowerCellSmallHigh
  - type: TemperatureProtection
    coefficient: 0.01
    
- type: entity
  parent: ClothingHeadHardsuitWithLightBase # hardsuitlight base for light and protection
  id: ClothingHeadHelmetAtmosFire
  name: atmos fire helmet
  description: An atmos fire helmet, able to keep the user cool in any situation.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/atmos_firehelmet.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/atmos_firehelmet.rsi
  - type: IngestionBlocker
  - type: TemperatureProtection
    coefficient: 0.005    

- type: entity
  parent: ClothingHeadBase
  id: ClothingHeadHelmetLing
  name: chitinous helmet
  description: Inflates the changeling's body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. Its mass slows the changeling's movement, and maintaining its shape slows chemical generation.
  components:
  - type: Sprite
    sprite: Clothing/Head/Helmets/linghelmet.rsi
  - type: Clothing
    sprite: Clothing/Head/Helmets/linghelmet.rsi
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.5
        Slash: 0.5
        Piercing: 0.5
        Heat: 0.9
        
