using System.Threading.Tasks;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Robust.Shared.GameObjects;

namespace Content.Server.Light.Components
{
    // TODO make changes in icons when different threshold reached
    // e.g. different icons for 10% 50% 100%
    [RegisterComponent]
    public sealed class MatchboxComponent : Component
    {
    }
}
