using Content.Shared.Light.Component;
using Robust.Shared.GameObjects;

namespace Content.Server.Light.Components
{
    /// <summary>
    /// A component which applies a specific behaviour to a PointLightComponent on its owner.
    /// </summary>
    [RegisterComponent]
    public sealed class LightBehaviourComponent : SharedLightBehaviourComponent
    {

    }
}
