- type: entity
  id: SalvageMagnet
  parent: BaseMachine
  name: salvage magnet
  description: "Pulls in salvage."
  components:
  - type: Sprite
    layers:
      - sprite: Structures/Machines/salvage.rsi
        state: salvage-magnet
        # Ideally, there'd be lights indicating power usage and a big red lamp indicating loss
  - type: Rotatable
  - type: SalvageMagnet
    offset: 0, -32
  - type: ApcPowerReceiver
    powerLoad: 2500 # TODO change this to a HV power draw that really hits the grid hard WHEN active

# For Knightship
- type: entity
  id: SalvageLocator
  parent: SalvageMagnet
  name: salvage locator
  description: "Locates salvage."
  components:
  - type: SalvageMagnet
    offset: 0, -12
  - type: ApcPowerReceiver
    powerLoad: 1000

