- type: damageType
  id: Blunt

- type: damageType
  id: Slash

- type: damageType
  id: Piercing

- type: damageType
  id: Heat

- type: damageType
  id: Shock

- type: damageType
  id: Cold

# Poison damage. Generally caused by various reagents being metabolised.
- type: damageType
  id: Poison

- type: damageType
  id: Radiation

# Damage due to being unable to breathe.
# Represents not enough oxygen (or equivalent) getting to the blood.
# Usually healed automatically if entity can breathe
- type: damageType
  id: Asphyxiation

# Damage representing not having enough blood.
# Represents there not enough blood to supply oxygen (or equivalent).
- type: damageType
  id: Bloodloss

- type: damageType
  id: Cellular
