- type: entity
  abstract: true
  parent: Clothing
  id: ClothingOuterBase
  components:
  - type: Clothing
    Slots:
    - outerClothing
  - type: Sprite
    state: icon

- type: entity
  abstract: true
  parent: ClothingOuterBase
  id: ClothingOuterHardsuitBase
  name: base hardsuit
  components:
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 100
  - type: TemperatureProtection
    coefficient: 0.001 # yes it needs to be this low, fires are fucking deadly apparently!!!!
  - type: ClothingSpeedModifier
    walkModifier: 0.4
    sprintModifier: 0.6
  - type: Clothing
    size: 50
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.90
        Slash: 0.90
        Piercing: 0.95
        Heat: 0.90
        Radiation: 0.25
  - type: DiseaseProtection
