using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;

namespace Content.Server.Construction.Completions
{
    [UsedImplicitly]
    [DataDefinition]
    public sealed class SetAnchor : IGraphAction
    {
        [DataField("value")] public bool Value { get; private set; } = true;

        public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
        {
            var transform = entityManager.GetComponent<TransformComponent>(uid);
            transform.Anchored = Value;
        }
    }
}
