- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesBeer
  name: beer goggles
  description: A pair of sunglasses outfitted with apparatus to scan reagents, as well as providing an innate understanding of liquid viscosity while in motion.
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/beergoggles.rsi
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/beergoggles.rsi

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesGar
  name: gar glasses
  description: Go beyond impossible and kick reason to the curb!
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/gar.rsi
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/gar.rsi
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 10

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesGarOrange
  name: orange gar glasses
  description: Just who the hell do you think I am?!
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/gar.rsi
    state: icon-alt
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/gar.rsi
    HeldPrefix: alt
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 10

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesGarGiga
  name: giga gar glasses
  description: We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/gar.rsi
    state: icon-super
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/gar.rsi
    HeldPrefix: super
  - type: MeleeWeapon
    damage:
      types:
        Blunt: 10

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesMeson
  name: optical meson scanners
  description: The pinnacle of modern science, wallhacks in real life
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/meson.rsi
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/meson.rsi
  - type: Armor
    modifiers:
      coefficients:
        Radiation: 0.5

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlasses
  name: glasses
  description: A pair of spectacular spectacles with prescription lenses.
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/glasses.rsi
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/glasses.rsi

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesSunglasses
  name: sun glasses
  description: Useful both for security and cargonia
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/sunglasses.rsi
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/sunglasses.rsi
  - type: FlashImmunity

- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesSecurity
  name: security sunglasses
  description: Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes. Often worn by budget security officers.
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/secglasses.rsi
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/secglasses.rsi
  - type: FlashImmunity

#Make a scanner category when these actually function and we get the trayson
- type: entity
  parent: ClothingEyesBase
  id: ClothingEyesGlassesThermal
  name: optical thermal scanner
  description: Thermals in the shape of glasses.
  components:
  - type: Sprite
    sprite: Clothing/Eyes/Glasses/thermal.rsi
  - type: Clothing
    sprite: Clothing/Eyes/Glasses/thermal.rsi
