using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

namespace Content.Shared.Ghost.Roles
{
    [Serializable, NetSerializable]
    public sealed class GhostRole
    {
        public string Name { get; set; } = string.Empty;
        public string Description { get; set; } = string.Empty;
        public EntityUid Id;
    }
}
