- type: entity
  id: CrateSalvageEquipment
  name: "salvage equipment crate"
  description: For the daring.
  suffix: Filled
  parent: CrateGenericSteel
  components:
  - type: StorageFill
    contents:
      - id: ClothingHeadHelmetHardsuitSalvage
      - id: ClothingOuterHardsuitSalvage
      - id: ClothingMaskBreath
      - id: OxygenTankFilled
      - id: FireExtinguisher
      - id: ClothingShoesBootsMag
      - id: Pickaxe
      - id: Welder
      - id: Wrench
      - id: Screwdriver
      - id: Crowbar
      - id: Wirecutter
      - id: ClothingBeltUtility

- type: entity
  id: CrateSalvageAssortedGoodies
  suffix: Filled, Salvage Random
  abstract: true # You should use SalvageMaterialCrateSpawner instead
  parent: CrateGenericSteel
  components:
  - type: StorageFill
    contents:
        # Normal (10%)
      - id: ToolboxEmergencyFilled
        prob: 0.1
      - id: ClothingMaskBreath
        prob: 0.1
      - id: OxygenTankFilled
        prob: 0.1
      - id: SheetPlasma
        prob: 0.1
        #  - Service
      - id: CrayonBox
        prob: 0.1
        #  - Medical
      - id: MedkitFilled
        prob: 0.1
      - id: BoxSyringe
        prob: 0.1
      - id: BoxBeaker
        prob: 0.1
        #  - Scaf
      - id: ClothingHeadHelmetScaf
        prob: 0.1
      - id: ClothingOuterArmorScaf
        prob: 0.1
        #  - Heh
      - id: SalvageHumanCorpse
        prob: 0.1
        # Interesting (1%)
        #  - Ammo
      - id: BoxMagnum
        prob: 0.01
        #  - #shinies
      - id: PowerCellLargeHyper
        prob: 0.01
        # Just no (0.1%)
        #  - Working guns
      - id: RevolverDeckard
        prob: 0.001
      - id: RevolverInspector
        prob: 0.001
        #  - Skub
      - id: Skub
        prob: 0.001
        # TRAITOR EQUIPMENT (0.01%)
      - id: Telecrystal10
        prob: 0.0001
      - id: RevolverPredator
        prob: 0.0001
      - id: RevolverMateba
        prob: 0.0001

