- type: entity
  id: PartSilicon
  parent: BaseItem
  name: "silicon body part"
  abstract: true
  components:
  - type: Damageable
    damageContainer: Inorganic

- type: entity
  id: LeftHandDrone
  name: "left drone hand"
  parent: PartSilicon
  components:
  - type: Sprite
    netsync: false
    sprite: Mobs/Silicon/drone.rsi
    state: "l_hand"
  - type: Icon
    sprite: Mobs/Silicon/drone.rsi
    state: "l_hand"
  - type: BodyPart
    partType: Hand
    size: 3
    compatibility: Biological ##Does this do anything? Revisit when surgery is in
    symmetry: Left
  - type: Tag
    tags:
    - Trash
  - type: Recyclable

- type: entity
  id: RightHandDrone
  name: "right drone hand"
  parent: PartSilicon
  components:
  - type: Sprite
    netsync: false
    sprite: Mobs/Silicon/drone.rsi
    state: "r_hand"
  - type: Icon
    sprite: Mobs/Silicon/drone.rsi
    state: "r_hand"
  - type: BodyPart
    partType: Hand
    size: 3
    compatibility: Biological
    symmetry: Right
  - type: Tag
    tags:
    - Trash
  - type: Recyclable
