# These should be lathe recipes but lathe code sucks so hard rn so they'll be crafted by hand.

- type: construction
  name: steel tile
  id: tileSteel
  graph: tileSteel
  startNode: start
  targetNode: steeltile
  category: Tiles
  description: "A steel station tile."
  icon: Objects/Tiles/tile.rsi/steel.png
  objectType: Item

- type: construction
  name: wood floor
  id: tileWood
  graph: tileWood
  startNode: start
  targetNode: woodtile
  category: Tiles
  description: "A piece of wooden station flooring."
  icon: Objects/Tiles/tile.rsi/wood.png
  objectType: Item

# - type: construction
#   name: white tile
#   id: tileWhite
#   graph: tileWhite
#   startNode: start
#   targetNode: whitetile
#   category: Tiles
#   description: "A white station tile."
#   icon: Objects/Tiles/tile.rsi/white.png
#   objectType: Item
#
# - type: construction
#   name: dark tile
#   id: tileDark
#   graph: tile
#   startNode: start
#   targetNode: darktile
#   category: Tiles
#   description: "A dark station tile."
#   icon: Objects/Tiles/tile.rsi/dark.png
#   objectType: Item
#
# - type: construction
#   name: techmaint floor
#   id: tileTechmaint
#   graph: tileTechmaint
#   startNode: start
#   targetNode: techmainttile
#   category: Tiles
#   description: "A piece of techmaint flooring."
#   icon: Objects/Tiles/tile.rsi/steel_techfloor_grid.png
#   objectType: Item
#
# - type: construction
#   name: freezer tile
#   id: tileFreezer
#   graph: tileFreezer
#   startNode: start
#   targetNode: freezertile
#   category: Tiles
#   description: "A freezer station tile."
#   icon: Objects/Tiles/tile.rsi/showroom.png
#   objectType: Item
#
# - type: construction
#   name: showroom tile
#   id: tileShowroom
#   graph: tileShowroom
#   startNode: start
#   targetNode: showroomtile
#   category: Tiles
#   description: "A showroom station tile."
#   icon: Objects/Tiles/tile.rsi/showroom.png
#   objectType: Item
#
# - type: construction
#   name: green-circuit floor
#   id: tileGCircuit
#   graph: tileGCircuit
#   startNode: start
#   targetNode: gcircuittile
#   category: Tiles
#   description: "A piece of green-circuit flooring."
#   icon: Objects/Tiles/tile.rsi/gcircuit.png
#   objectType: Item
#
# - type: construction
#   name: gold floor
#   id: tileGold
#   graph: tileGold
#   startNode: start
#   targetNode: goldtile
#   category: Tiles
#   description: "A piece of gold flooring."
#   icon: Objects/Tiles/tile.rsi/gold.png
#   objectType: Item
#
# - type: construction
#   name: reinforced tile
#   id: tileReinforced
#   graph: tileReinforced
#   startNode: start
#   targetNode: reinforcedtile
#   category: Tiles
#   description: "A reinforced station tile."
#   icon: Objects/Tiles/tile.rsi/reinforced.png
#   objectType: Item
#
# - type: construction
#   name: mono tile
#   id: tileMono
#   graph: tileMono
#   startNode: start
#   targetNode: monotile
#   category: Tiles
#   description: "A mono station tile."
#   icon: Objects/Tiles/tile.rsi/white_monofloor.png
#   objectType: Item
#
# - type: construction
#   name: linoleum floor
#   id: tileLino
#   graph: tileLino
#   startNode: start
#   targetNode: linotile
#   category: Tiles
#   description: "A piece of linoleum flooring."
#   icon: Objects/Tiles/tile.rsi/white_monofloor.png
#   objectType: Item
#
# - type: construction
#   name: hydro tile
#   id: tileHydro
#   graph: tileHydro
#   startNode: start
#   targetNode: hydrotile
#   category: Tiles
#   description: "A hydro station tile."
#   icon: Objects/Tiles/tile.rsi/hydro.png
#   objectType: Item
#
# - type: construction
#   name: dirty tile
#   id: tileDirty
#   graph: tileDirty
#   startNode: start
#   targetNode: dirtytile
#   category: Tiles
#   description: "A dirty station tile."
#   icon: Objects/Tiles/tile.rsi/dirty.png
#   objectType: Item
