- type: entity
  parent: MobObserver
  save: false
  id: AdminObserver
  name: admin observer
  abstract: true
  components:
  - type: PlayerInputMover
  - type: Physics
    bodyType: Kinematic
    # TODO: Even need these? Don't think so but CBF checking right now.
    fixtures:
    - shape:
        !type:PhysShapeAabb
        bounds: "-0.35,-0.35,0.35,0.35"
      mass: 5
      mask:
        - GhostImpassable
    status: InAir
