
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;

namespace Content.Client.GameObjects.Components.Interactable
{
    /// <summary>
    ///     Component that represents a handheld expendable light which can be activated and eventually dies over time.
    /// </summary>
    [RegisterComponent]
    public class ExpendableLightComponent : SharedExpendableLightComponent
    {
       
    }
}
