- type: construction
  name: table
  id: Table
  graph: table
  startNode: start
  targetNode: Table
  category: Structures
  description: A square piece of metal standing on four metal legs.
  icon:
    sprite: Constructible/Structures/Tables/carpet.rsi
    state: full
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: bar table
  id: TableBar
  graph: table
  startNode: start
  targetNode: TableBar
  category: Structures
  description: A fancy table. Perfect for serving drinks.
  icon:
    sprite: Constructible/Structures/Tables/bar.rsi
    state: full
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: reinforced table
  id: TableReinforced
  graph: table
  startNode: start
  targetNode: TableReinforced
  category: Structures
  description: A square piece of metal standing on four metal legs. Extra robust.
  icon:
    sprite: Constructible/Structures/Tables/reinforced.rsi
    state: full
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: glass table
  id: TableGlass
  graph: table
  startNode: start
  targetNode: TableGlass
  category: Structures
  description: A square piece of glass, standing on four metal legs.
  icon:
    sprite: Constructible/Structures/Tables/glass.rsi
    state: full
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: reinforced glass table
  id: TableReinforcedGlass
  graph: table
  startNode: start
  targetNode: TableReinforcedGlass
  category: Structures
  description: A square piece of glass, standing on four metal legs. Extra robust.
  icon:
    sprite: Constructible/Structures/Tables/r_glass.rsi
    state: full
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: wood table
  id: TableWood
  graph: table
  startNode: start
  targetNode: TableWood
  category: Structures
  description: Do not apply fire to this. Rumour says it burns easily.
  icon:
    sprite: Constructible/Structures/Tables/wood.rsi
    state: full
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: poker table
  id: TableCarpet
  graph: table
  startNode: start
  targetNode: TableCarpet
  category: Structures
  description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
  icon:
    sprite: Constructible/Structures/Tables/carpet.rsi
    state: full
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}