- type: construction
  name: chair
  id: Chair
  graph: seat
  startNode: start
  targetNode: chair
  category: Furniture
  description: You sit in this. Either by will or force.
  icon:
    sprite: Constructible/Misc/furniture.rsi
    state: chair
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: stool
  id: Stool
  graph: seat
  startNode: start
  targetNode: stool
  category: Furniture
  description: You sit in this. Either by will or force.
  icon:
    sprite: Constructible/Misc/furniture.rsi
    state: stool_base
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: bar stool
  id: StoolBar
  graph: seat
  startNode: start
  targetNode: stoolBar
  category: Furniture
  description: You sit in this. Either by will or force.
  icon:
    sprite: Constructible/Misc/furniture.rsi
    state: bar_stool
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: office chair
  id: ChairOfficeLight
  graph: seat
  startNode: start
  targetNode: chairOffice
  category: Furniture
  description: You sit in this. Either by will or force.
  icon:
    sprite: Constructible/Misc/furniture.rsi
    state: officechair_white
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: dark office chair
  id: ChairOfficeDark
  graph: seat
  startNode: start
  targetNode: chairOfficeDark
  category: Furniture
  description: You sit in this. Either by will or force.
  icon:
    sprite: Constructible/Misc/furniture.rsi
    state: officechair_dark
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: comfy chair
  id: ChairComfy
  graph: seat
  startNode: start
  targetNode: chairComfy
  category: Furniture
  description: It looks comfy.
  icon:
    sprite: Constructible/Misc/furniture.rsi
    state: comfychair_preview
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}

- type: construction
  name: wooden chair
  id: ChairWood
  graph: seat
  startNode: start
  targetNode: chairWood
  category: Furniture
  description: You sit in this. Either by will or force.
  icon:
    sprite: Constructible/Misc/furniture.rsi
    state: wooden_chair
  objectType: Structure
  placementMode: SnapgridCenter
  canBuildInImpassable: false
  conditions:
    - !type:TileNotBlocked {}
