- type: entity
  name: Slime Person
  parent: HumanMob_Content
  id: BaseSlimePerson
  description: A miserable pile of slime.
  abstract: true
  components:
    - type: Icon
      sprite: Mobs/Species/Slime/parts.rsi
      state: full
    - type: Sprite
      netsync: false
      drawdepth: Mobs
      layers:
        - map: [ "enum.HumanoidVisualLayers.Chest" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: torso_m
        - map: [ "enum.HumanoidVisualLayers.Head" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: head_m
        - map: [ "enum.HumanoidVisualLayers.Eyes" ]
          color: "#008800"
          sprite: Mobs/Customization/eyes.rsi
          state: eyes
        - map: [ "enum.HumanoidVisualLayers.RArm" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: r_arm
        - map: [ "enum.HumanoidVisualLayers.LArm" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: l_arm
        - map: [ "enum.HumanoidVisualLayers.RLeg" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: r_leg
        - map: [ "enum.HumanoidVisualLayers.LLeg" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: l_leg
        - shader: StencilClear
          sprite: Mobs/Species/Slime/parts.rsi
          state: l_leg
        - shader: StencilMask
          map: [ "enum.HumanoidVisualLayers.StencilMask" ]
          sprite: Mobs/Customization/masking_helpers.rsi
          state: female_full
          visible: false
        - map: [ "enum.Slots.INNERCLOTHING" ]
          shader: StencilDraw
        - map: [ "enum.HumanoidVisualLayers.LHand" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: l_hand
        - map: [ "enum.HumanoidVisualLayers.RHand" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: r_hand
        - map: [ "enum.HumanoidVisualLayers.LFoot" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: l_foot
        - map: [ "enum.HumanoidVisualLayers.RFoot" ]
          color: "#b8b8b8"
          sprite: Mobs/Species/Slime/parts.rsi
          state: r_foot
        - map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
          color: "#ffffff"
          sprite: Objects/Misc/handcuffs.rsi
          state: body-overlay-2
          visible: false
        - map: [ "enum.Slots.IDCARD" ]
        - map: [ "enum.Slots.GLOVES" ]
        - map: [ "enum.Slots.SHOES" ]
        - map: [ "enum.Slots.EARS" ]
        - map: [ "enum.Slots.OUTERCLOTHING" ]
        - map: [ "enum.Slots.EYES" ]
        - map: [ "enum.Slots.BELT" ]
        - map: [ "enum.Slots.NECK" ]
        - map: [ "enum.Slots.BACKPACK" ]
        - map: [ "enum.HumanoidVisualLayers.FacialHair" ]
          state: shaved
          sprite: Mobs/Customization/human_facial_hair.rsi
        - map: [ "enum.HumanoidVisualLayers.Hair" ]
          state: bald
          sprite: Mobs/Customization/human_hair.rsi
        - map: [ "enum.Slots.MASK" ]
        - map: [ "enum.Slots.HEAD" ]
        - map: [ "enum.Slots.POCKET1" ]
        - map: [ "enum.Slots.POCKET2" ]
    - type: Body
      template: HumanoidTemplate
      preset: SlimePreset
