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OldThink/Content.Client/Alerts/UpdateAlertSpriteEvent.cs

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550 B
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using Content.Shared.Alert;
using Robust.Client.GameObjects;
namespace Content.Client.Alerts;
/// <summary>
/// Event raised on an entity with alerts in order to allow it to update visuals for the alert sprite entity.
/// </summary>
[ByRefEvent]
public record struct UpdateAlertSpriteEvent
{
public Entity<SpriteComponent> SpriteViewEnt;
public AlertPrototype Alert;
public UpdateAlertSpriteEvent(Entity<SpriteComponent> spriteViewEnt, AlertPrototype alert)
{
SpriteViewEnt = spriteViewEnt;
Alert = alert;
}
}