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OldThink/Content.Client/Configurable/UI/ConfigurationBoundUserInterface.cs

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using System.Text.RegularExpressions;
using Robust.Client.GameObjects;
using static Content.Shared.Configurable.ConfigurationComponent;
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namespace Content.Client.Configurable.UI
{
public sealed class ConfigurationBoundUserInterface : BoundUserInterface
{
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[ViewVariables]
private ConfigurationMenu? _menu;
[ViewVariables]
public Regex? Validation { get; internal set; }
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public ConfigurationBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new ConfigurationMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ConfigurationBoundUserInterfaceState configurationState)
{
return;
}
_menu?.Populate(configurationState);
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
base.ReceiveMessage(message);
if (message is ValidationUpdateMessage msg)
{
Validation = new Regex(msg.ValidationString, RegexOptions.Compiled);
}
}
public void SendConfiguration(Dictionary<string, string> config)
{
SendMessage(new ConfigurationUpdatedMessage(config));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing && _menu != null)
{
_menu.OnClose -= Close;
_menu.Close();
}
}
}
}