using Content.Shared.Labels;
using Content.Shared.Labels.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Labels.UI
{
/// <summary>
/// Initializes a <see cref="HandLabelerWindow"/> and updates it when new server messages are received.
/// </summary>
public sealed class HandLabelerBoundUserInterface : BoundUserInterface
[Dependency] private readonly IEntityManager _entManager = default!;
[ViewVariables]
private HandLabelerWindow? _window;
public HandLabelerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
IoCManager.InjectDependencies(this);
}
protected override void Open()
base.Open();
_window = new HandLabelerWindow();
if (State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.OnLabelChanged += OnLabelChanged;
Reload();
private void OnLabelChanged(string newLabel)
// Focus moment
if (_entManager.TryGetComponent(Owner, out HandLabelerComponent? labeler) &&
labeler.AssignedLabel.Equals(newLabel))
return;
SendPredictedMessage(new HandLabelerLabelChangedMessage(newLabel));
public void Reload()
if (_window == null || !_entManager.TryGetComponent(Owner, out HandLabelerComponent? component))
_window.SetCurrentLabel(component.AssignedLabel);
protected override void Dispose(bool disposing)
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();