using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Overlays;
using Content.Shared.StatusIcon.Components;
namespace Content.Client.Overlays;
public sealed class ShowHungerIconsSystem : EquipmentHudSystem<ShowHungerIconsComponent>
{
[Dependency] private readonly HungerSystem _hunger = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<HungerComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent component, ref GetStatusIconsEvent ev)
if (!IsActive || ev.InContainer)
return;
if (_hunger.TryGetStatusIconPrototype(component, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);