using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Overlays;
using Content.Shared.StatusIcon.Components;
namespace Content.Client.Overlays;
public sealed class ShowThirstIconsSystem : EquipmentHudSystem<ShowThirstIconsComponent>
{
[Dependency] private readonly ThirstSystem _thirst = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<ThirstComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
private void OnGetStatusIconsEvent(EntityUid uid, ThirstComponent component, ref GetStatusIconsEvent ev)
if (!IsActive || ev.InContainer)
return;
if (_thirst.TryGetStatusIconPrototype(component, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype!);