using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
namespace Content.Client.ParticleAccelerator.UI
{
public sealed class ParticleAcceleratorBoundUserInterface : BoundUserInterface
[ViewVariables]
private ParticleAcceleratorControlMenu? _menu;
public ParticleAcceleratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
}
protected override void Open()
base.Open();
_menu = new ParticleAcceleratorControlMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
public void SendEnableMessage(bool enable)
SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
public void SendScanPartsMessage()
SendMessage(new ParticleAcceleratorRescanPartsMessage());
protected override void UpdateState(BoundUserInterfaceState state)
_menu?.DataUpdate((ParticleAcceleratorUIState) state);
protected override void Dispose(bool disposing)
base.Dispose(disposing);
_menu?.Dispose();
_menu = null;