using System.Numerics;
using Robust.Client.Graphics;
namespace Content.Client.TextScreen;
[RegisterComponent]
public sealed partial class TextScreenVisualsComponent : Component
{
/// <summary>
/// 1/32 - the size of a pixel
/// </summary>
public const float PixelSize = 1f / EyeManager.PixelsPerMeter;
/// The color of the text drawn.
/// <remarks>
/// 15,151,251 is the old ss13 color, from tg
/// </remarks>
[DataField("color"), ViewVariables(VVAccess.ReadWrite)]
public Color Color = new Color(15, 151, 251);
/// Offset for centering the text.
[DataField("textOffset"), ViewVariables(VVAccess.ReadWrite)]
public Vector2 TextOffset = Vector2.Zero;
/// Offset for centering the timer.
[DataField("timerOffset"), ViewVariables(VVAccess.ReadWrite)]
public Vector2 TimerOffset = Vector2.Zero;
/// Number of rows of text this screen can render.
[DataField("rows")]
public int Rows = 2;
/// Spacing between each text row
[DataField("rowOffset")]
public int RowOffset = 7;
/// The amount of characters this component can show per row.
[DataField("rowLength")]
public int RowLength = 5;
/// Text the screen should show when it finishes a timer.
[DataField("text"), ViewVariables(VVAccess.ReadWrite)]
public string?[] Text = new string?[2];
/// Text the screen will draw whenever appearance is updated.
public string?[] TextToDraw = new string?[2];
/// Per-character layers, for mapping into the sprite component.
[DataField("layerStatesToDraw")]
public Dictionary<string, string?> LayerStatesToDraw = new();
[DataField("hourFormat")]
public string HourFormat = "D2";
[DataField("minuteFormat")]
public string MinuteFormat = "D2";
[DataField("secondFormat")]
public string SecondFormat = "D2";
}