using static Content.Client.Inventory.ClientInventorySystem;
namespace Content.Client.UserInterface.Controls
{
public sealed class SlotButton : SlotControl
public SlotButton() { }
public SlotButton(SlotData slotData)
ButtonTexturePath = slotData.TextureName;
FullButtonTexturePath = slotData.FullTextureName;
Blocked = slotData.Blocked;
Highlight = slotData.Highlighted;
StorageTexturePath = "Slots/back";
SlotName = slotData.SlotName;
}