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using System.Numerics;
2023-03-06 11:06:57 -08:00
using Content.Client.UserInterface.Systems.Chat.Widgets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Screens;
/// <summary>
/// Screens that are considered to be 'in-game'.
/// </summary>
public abstract class InGameScreen : UIScreen
{
public Action<Vector2>? OnChatResized;
public abstract ChatBox ChatBox { get; }
public abstract void SetChatSize(Vector2 size);
}