using Content.Shared.VoiceMask;
using Robust.Shared.Prototypes;
namespace Content.Client.VoiceMask;
public sealed class VoiceMaskBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[ViewVariables]
private VoiceMaskNameChangeWindow? _window;
public VoiceMaskBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
}
protected override void Open()
base.Open();
_window = new VoiceMaskNameChangeWindow(_proto);
_window.OpenCentered();
_window.OnNameChange += OnNameSelected;
_window.OnVoiceChange += (value) => SendMessage(new VoiceMaskChangeVoiceMessage(value));
_window.OnVerbChange += verb => SendMessage(new VoiceMaskChangeVerbMessage(verb));
_window.OnClose += Close;
private void OnNameSelected(string name)
SendMessage(new VoiceMaskChangeNameMessage(name));
protected override void UpdateState(BoundUserInterfaceState state)
if (state is not VoiceMaskBuiState cast || _window == null)
return;
_window.UpdateState(cast.Name, cast.Voice, cast.Verb);
protected override void Dispose(bool disposing)
base.Dispose(disposing);
_window?.Close();