Files

68 lines
2.0 KiB
C#
Raw Permalink Normal View History

using System.Linq;
using Content.Client.IconSmoothing;
using Content.Client.Interactable.Components;
using Content.Shared._White.Cult.Components;
using Robust.Client.GameObjects;
namespace Content.Client._White.Cult.Concealable;
public sealed class ConcealableVisualizer : VisualizerSystem<ConcealableComponent>
{
[Dependency] private readonly IconSmoothSystem _smooth = default!;
protected override void OnAppearanceChange(EntityUid uid, ConcealableComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<bool>(uid, ConcealableAppearance.Concealed, out var concealed, args.Component))
return;
if (component.IconSmooth)
_smooth.SetEnabled(uid, concealed);
if (component.InteractionOutline)
{
if (concealed)
{
if (TryComp(uid, out InteractionOutlineComponent? outline))
{
outline.OnMouseLeave(uid);
RemComp<InteractionOutlineComponent>(uid);
}
}
else
EnsureComp<InteractionOutlineComponent>(uid);
}
if (concealed)
{
if (component.ConcealedSprite != null)
{
for (var i = 0; i < args.Sprite.AllLayers.Count(); i++)
{
args.Sprite.LayerSetRSI(i, component.ConcealedSprite.Value);
}
return;
}
args.Sprite.Color = args.Sprite.Color.WithAlpha(0f);
}
else
{
if (component.RevealedSprite != null)
{
for (var i = 0; i < args.Sprite.AllLayers.Count(); i++)
{
args.Sprite.LayerSetRSI(i, component.RevealedSprite.Value);
}
return;
}
args.Sprite.Color = args.Sprite.Color.WithAlpha(1f);
}
}
}