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using Content.Shared._White.Cult.Items;
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using Robust.Client.GameObjects;
namespace Content.Client._White.Cult.Items.VeilShifter;
public sealed class VeilVisualizerSystem : VisualizerSystem<VeilVisualsComponent>
{
private const string StateOn = "icon-on";
private const string StateOff = "icon";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VoidTeleportComponent, ComponentInit>(OnInit);
}
private void OnInit(EntityUid uid, VoidTeleportComponent component, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite)
|| !AppearanceSystem.TryGetData<bool>(uid, VeilVisuals.Activated, out var activated))
return;
sprite.LayerSetState(VeilVisualsLayers.Activated, activated ? StateOn : StateOff);
}
protected override void OnAppearanceChange(
EntityUid uid,
VeilVisualsComponent component,
ref AppearanceChangeEvent args)
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{
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<bool>(uid, VeilVisuals.Activated, out var activated))
return;
args.Sprite.LayerSetState(VeilVisualsLayers.Activated, activated ? component.StateOn : component.StateOff);
}
}
public enum VeilVisualsLayers : byte
{
Activated
}