25 lines
856 B
C#
25 lines
856 B
C#
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using Content.Client._White.InteractiveBoard.UI;
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using Robust.Client.GameObjects;
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using static Content.Shared._White.InteractiveBoard.SharedInteractiveBoardComponent;
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namespace Content.Client._White.InteractiveBoard;
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public sealed class InteractiveBoardSystem : VisualizerSystem<InteractiveBoardVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, InteractiveBoardVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<InteractiveBoardStatus>(uid, InteractiveBoardVisuals.Status , out var writingStatus, args.Component))
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args.Sprite.LayerSetVisible(InteractiveBoardVisualLayers.Writing, writingStatus == InteractiveBoardStatus.Written);
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}
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}
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public enum InteractiveBoardVisualLayers
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{
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Writing
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}
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