47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
|
|
using Content.Shared.Rotation;
|
|||
|
|
using Robust.Client.GameObjects;
|
|||
|
|
using Robust.Client.Graphics;
|
|||
|
|
|
|||
|
|
namespace Content.Client._White.Rotation;
|
|||
|
|
|
|||
|
|
public sealed class RotationVisualizerWhiteSystem : EntitySystem
|
|||
|
|
{
|
|||
|
|
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
|||
|
|
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
|||
|
|
public override void Initialize()
|
|||
|
|
{
|
|||
|
|
SubscribeLocalEvent<RotationVisualsComponent, MoveEvent>(OnMove);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void OnMove(EntityUid uid, RotationVisualsComponent component, ref MoveEvent args)
|
|||
|
|
{
|
|||
|
|
if (!TryComp<SpriteComponent>(uid, out var sprite) ||
|
|||
|
|
!TryComp<AppearanceComponent>(uid, out var appearance) ||
|
|||
|
|
!TryComp<TransformComponent>(uid, out var transform) ||
|
|||
|
|
component.DefaultRotation == 0)
|
|||
|
|
return;
|
|||
|
|
|
|||
|
|
_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, appearance);
|
|||
|
|
|
|||
|
|
var rotation = transform.LocalRotation + _eyeManager.CurrentEye.Rotation;
|
|||
|
|
|
|||
|
|
if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
|
|||
|
|
{
|
|||
|
|
if (state != RotationState.Horizontal ||
|
|||
|
|
sprite.Rotation != component.DefaultRotation)
|
|||
|
|
return;
|
|||
|
|
|
|||
|
|
component.HorizontalRotation = Angle.FromDegrees(270);
|
|||
|
|
sprite.Rotation = Angle.FromDegrees(270);
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (state != RotationState.Horizontal ||
|
|||
|
|
sprite.Rotation != Angle.FromDegrees(270))
|
|||
|
|
return;
|
|||
|
|
|
|||
|
|
component.HorizontalRotation = component.DefaultRotation;
|
|||
|
|
sprite.Rotation = component.DefaultRotation;
|
|||
|
|
}
|
|||
|
|
}
|