#nullable enable
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Preferences.Managers;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.UnitTesting;
namespace Content.IntegrationTests.Pair;
// Contains misc helper functions to make writing tests easier.
public sealed partial class TestPair
{
/// <summary>
/// Creates a map, a grid, and a tile, and gives back references to them.
/// </summary>
[MemberNotNull(nameof(TestMap))]
public async Task<TestMapData> CreateTestMap(bool initialized = true, string tile = "Plating")
var mapData = new TestMapData();
TestMap = mapData;
await Server.WaitIdleAsync();
var tileDefinitionManager = Server.ResolveDependency<ITileDefinitionManager>();
await Server.WaitPost(() =>
mapData.MapUid = Server.System<SharedMapSystem>().CreateMap(out mapData.MapId, runMapInit: initialized);
mapData.Grid = Server.MapMan.CreateGridEntity(mapData.MapId);
mapData.GridCoords = new EntityCoordinates(mapData.Grid, 0, 0);
var plating = tileDefinitionManager[tile];
var platingTile = new Tile(plating.TileId);
mapData.Grid.Comp.SetTile(mapData.GridCoords, platingTile);
mapData.MapCoords = new MapCoordinates(0, 0, mapData.MapId);
mapData.Tile = mapData.Grid.Comp.GetAllTiles().First();
});
if (!Settings.Connected)
return mapData;
await RunTicksSync(10);
mapData.CMapUid = ToClientUid(mapData.MapUid);
mapData.CGridUid = ToClientUid(mapData.Grid);
mapData.CGridCoords = new EntityCoordinates(mapData.CGridUid, 0, 0);
}
/// Convert a client-side uid into a server-side uid
public EntityUid ToServerUid(EntityUid uid) => ConvertUid(uid, Client, Server);
/// Convert a server-side uid into a client-side uid
public EntityUid ToClientUid(EntityUid uid) => ConvertUid(uid, Server, Client);
private static EntityUid ConvertUid(
EntityUid uid,
RobustIntegrationTest.IntegrationInstance source,
RobustIntegrationTest.IntegrationInstance destination)
if (!uid.IsValid())
return EntityUid.Invalid;
if (!source.EntMan.TryGetComponent<MetaDataComponent>(uid, out var meta))
Assert.Fail($"Failed to resolve MetaData while converting the EntityUid for entity {uid}");
if (!destination.EntMan.TryGetEntity(meta.NetEntity, out var otherUid))
Assert.Fail($"Failed to resolve net ID while converting the EntityUid entity {source.EntMan.ToPrettyString(uid)}");
return otherUid.Value;
/// Execute a command on the server and wait some number of ticks.
public async Task WaitCommand(string cmd, int numTicks = 10)
await Server.ExecuteCommand(cmd);
await RunTicksSync(numTicks);
/// Execute a command on the client and wait some number of ticks.
public async Task WaitClientCommand(string cmd, int numTicks = 10)
await Client.ExecuteCommand(cmd);
/// Retrieve all entity prototypes that have some component.
public List<EntityPrototype> GetPrototypesWithComponent<T>(
HashSet<string>? ignored = null,
bool ignoreAbstract = true,
bool ignoreTestPrototypes = true)
where T : IComponent
var id = Server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(T));
var list = new List<EntityPrototype>();
foreach (var proto in Server.ProtoMan.EnumeratePrototypes<EntityPrototype>())
if (ignored != null && ignored.Contains(proto.ID))
continue;
if (ignoreAbstract && proto.Abstract)
if (ignoreTestPrototypes && IsTestPrototype(proto))
if (proto.Components.ContainsKey(id))
list.Add(proto);
return list;
/// Helper method for enabling or disabling a antag role
public async Task SetAntagPref(ProtoId<AntagPrototype> id, bool value)
/* Впадлу фиксить тесты
var prefMan = Server.ResolveDependency<IServerPreferencesManager>();
var prefs = prefMan.GetPreferences(Client.User!.Value);
// what even is the point of ICharacterProfile if we always cast it to HumanoidCharacterProfile to make it usable?
var profile = (HumanoidCharacterProfile) prefs.SelectedCharacter;
Assert.That(profile.AntagPreferences.Contains(id), Is.EqualTo(!value));
var newProfile = profile.WithAntagPreference(id, value);
prefMan.SetProfile(Client.User.Value, prefs.SelectedCharacterIndex, newProfile).Wait();
// And why the fuck does it always create a new preference and profile object instead of just reusing them?
var newPrefs = prefMan.GetPreferences(Client.User.Value);
var newProf = (HumanoidCharacterProfile) newPrefs.SelectedCharacter;
Assert.That(newProf.AntagPreferences.Contains(id), Is.EqualTo(value));
*/