using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.DeviceNetwork;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests.DeviceNetwork
{
[Reflect(false)]
public sealed class DeviceNetworkTestSystem : EntitySystem
public NetworkPayload LastPayload = default;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<DeviceNetworkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
}
public void SendBaselineTestEvent(EntityUid uid)
RaiseLocalEvent(uid, new DeviceNetworkPacketEvent(0, "", 0, "", uid, new NetworkPayload()));
private void OnPacketReceived(EntityUid uid, DeviceNetworkComponent component, DeviceNetworkPacketEvent args)
LastPayload = args.Data;