using System.Linq;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Whitelist;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Utility
{
[TestFixture]
[TestOf(typeof(EntityWhitelist))]
public sealed class EntityWhitelistTest
private const string InvalidComponent = "Sprite";
private const string ValidComponent = "Physics";
[TestPrototypes]
private const string Prototypes = $@"
- type: Tag
id: WhitelistTestValidTag
id: WhitelistTestInvalidTag
- type: entity
id: WhitelistDummy
components:
- type: ItemSlots
slots:
slotName:
whitelist:
prototypes:
- ValidPrototypeDummy
- {ValidComponent}
tags:
- WhitelistTestValidTag
id: InvalidComponentDummy
- type: {InvalidComponent}
id: WhitelistTestInvalidTagDummy
- WhitelistTestInvalidTag
id: ValidComponentDummy
- type: {ValidComponent}
id: WhitelistTestValidTagDummy
- WhitelistTestValidTag";
[Test]
public async Task Test()
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var mapCoordinates = testMap.MapCoords;
var sEntities = server.EntMan;
var sys = server.System<EntityWhitelistSystem>();
await server.WaitAssertion(() =>
var validComponent = sEntities.SpawnEntity("ValidComponentDummy", mapCoordinates);
var WhitelistTestValidTag = sEntities.SpawnEntity("WhitelistTestValidTagDummy", mapCoordinates);
var invalidComponent = sEntities.SpawnEntity("InvalidComponentDummy", mapCoordinates);
var WhitelistTestInvalidTag = sEntities.SpawnEntity("WhitelistTestInvalidTagDummy", mapCoordinates);
// Test instantiated on its own
var whitelistInst = new EntityWhitelist
Components = new[] { $"{ValidComponent}" },
Tags = new() { "WhitelistTestValidTag" }
};
Assert.Multiple(() =>
Assert.That(sys.IsValid(whitelistInst, validComponent), Is.True);
Assert.That(sys.IsValid(whitelistInst, WhitelistTestValidTag), Is.True);
Assert.That(sys.IsValid(whitelistInst, invalidComponent), Is.False);
Assert.That(sys.IsValid(whitelistInst, WhitelistTestInvalidTag), Is.False);
});
// Test from serialized
var dummy = sEntities.SpawnEntity("WhitelistDummy", mapCoordinates);
var whitelistSer = sEntities.GetComponent<ItemSlotsComponent>(dummy).Slots.Values.First().Whitelist;
Assert.That(whitelistSer, Is.Not.Null);
Assert.That(whitelistSer.Components, Is.Not.Null);
Assert.That(whitelistSer.Tags, Is.Not.Null);
Assert.That(sys.IsValid(whitelistSer, validComponent), Is.True);
Assert.That(sys.IsValid(whitelistSer, WhitelistTestValidTag), Is.True);
Assert.That(sys.IsValid(whitelistSer, invalidComponent), Is.False);
Assert.That(sys.IsValid(whitelistSer, WhitelistTestInvalidTag), Is.False);
await pair.CleanReturnAsync();
}