using Content.Server.Chat.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
sealed class DSay : IConsoleCommand
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "dsay";
public string Description => Loc.GetString("dsay-command-description");
public string Help => Loc.GetString("dsay-command-help-text", ("command", Command));
public void Execute(IConsoleShell shell, string argStr, string[] args)
var player = shell.Player;
if (player == null)
shell.WriteLine("shell-only-players-can-run-this-command");
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
if (args.Length < 1)
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
var chat = _e.System<ChatSystem>();
chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);