using Content.Server.Administration;
using Content.Server.Commands;
using Content.Shared.Administration;
using Content.Shared.Alert;
using Robust.Shared.Console;
namespace Content.Server.Alert.Commands
{
[AdminCommand(AdminFlags.Debug)]
public sealed class ClearAlert : IConsoleCommand
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "clearalert";
public string Description => "Clears an alert for a player, defaulting to current player";
public string Help => "clearalert <alertType> <name or userID, omit for current player>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
var player = shell.Player;
if (player?.AttachedEntity == null)
shell.WriteLine("You don't have an entity.");
return;
}
var attachedEntity = player.AttachedEntity.Value;
if (args.Length > 1)
var target = args[1];
if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
if (!_e.TryGetComponent(attachedEntity, out AlertsComponent? alertsComponent))
shell.WriteLine("user has no alerts component");
var alertType = args[0];
var alertsSystem = _e.System<AlertsSystem>();
if (!alertsSystem.TryGet(Enum.Parse<AlertType>(alertType), out var alert))
shell.WriteLine("unrecognized alertType " + alertType);
alertsSystem.ClearAlert(attachedEntity, alert.AlertType);