using Robust.Shared.Player;
namespace Content.Server.Arcade.BlockGame;
[RegisterComponent]
public sealed partial class BlockGameArcadeComponent : Component
{
/// <summary>
/// The currently active session of NT-BG.
/// </summary>
public BlockGame? Game = null;
/// The player currently playing the active session of NT-BG.
public EntityUid? Player = null;
/// The players currently viewing (but not playing) the active session of NT-BG.
public readonly List<EntityUid> Spectators = new();
}