using Content.Server.Chat.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class LOOCCommand : IConsoleCommand
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "looc";
public string Description => "Send Local Out Of Character chat messages.";
public string Help => "looc <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
if (shell.Player is not { } player)
shell.WriteError("This command cannot be run from the server.");
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
if (player.Status != SessionStatus.InGame)
if (args.Length < 1)
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
_e.System<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);