2023-06-29 12:27:08 -07:00
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using Content.Shared.Damage;
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// Damages the held item by a set amount when it hits someone. Can be used to make melee items limited-use.
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namespace Content.Server.Damage.Components;
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[RegisterComponent]
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2023-08-22 18:14:33 -07:00
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public sealed partial class DamageOnHitComponent : Component
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2023-06-29 12:27:08 -07:00
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{
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[DataField("ignoreResistances")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IgnoreResistances = true;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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}
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