using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.DeviceNetwork;
namespace Content.Server.DeviceLinking.Systems;
public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<DeviceLinkSourceComponent, NewLinkEvent>(OnNewLink);
}
public override void Update(float frameTime)
var query = EntityQueryEnumerator<DeviceLinkSinkComponent>();
while (query.MoveNext(out var component))
if (component.InvokeLimit < 1)
component.InvokeCounter = 0;
continue;
if(component.InvokeCounter > 0)
component.InvokeCounter--;
#region Sending & Receiving
public override void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
return;
foreach (var sinkUid in sinks)
if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
if (!TryComp<DeviceLinkSinkComponent>(sinkUid, out var sinkComponent))
foreach (var (source, sink) in links)
if (source == port)
InvokeDirect((uid, sourceComponent), (sinkUid, sinkComponent), source, sink, data);
/// <summary>
/// Raises an event on or sends a network packet directly to a sink from a source.
/// </summary>
private void InvokeDirect(Entity<DeviceLinkSourceComponent> source, Entity<DeviceLinkSinkComponent?> sink, string sourcePort, string sinkPort, NetworkPayload? data)
if (!Resolve(sink, ref sink.Comp))
if (sink.Comp.InvokeCounter > sink.Comp.InvokeLimit)
sink.Comp.InvokeCounter = 0;
var args = new DeviceLinkOverloadedEvent();
RaiseLocalEvent(sink, ref args);
RemoveAllFromSink(sink, sink.Comp);
sink.Comp.InvokeCounter++;
//Just skip using device networking if the source or the sink doesn't support it
if (!HasComp<DeviceNetworkComponent>(source) || !TryComp<DeviceNetworkComponent>(sink, out var sinkNetwork))
var eventArgs = new SignalReceivedEvent(sinkPort, source);
RaiseLocalEvent(sink, ref eventArgs);
var payload = new NetworkPayload()
[InvokedPort] = sinkPort
};
if (data != null)
//Prevent overriding the invoked port
data.Remove(InvokedPort);
foreach (var (key, value) in data)
payload.Add(key, value);
// force using wireless network so things like atmos devices are able to send signals
var network = (int) DeviceNetworkComponent.DeviceNetIdDefaults.Wireless;
_deviceNetworkSystem.QueuePacket(source, sinkNetwork.Address, payload, sinkNetwork.ReceiveFrequency, network);
/// Helper function that invokes a port with a high/low binary logic signal.
public void SendSignal(EntityUid uid, string port, bool signal, DeviceLinkSourceComponent? comp = null)
if (!Resolve(uid, ref comp))
var data = new NetworkPayload
[DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
InvokePort(uid, port, data, comp);
comp.LastSignals[port] = signal;
/// Clears the last signals state for linking.
/// This is not to be confused with sending a low signal, this is the complete absence of anything.
/// Use if the device is in an invalid state and has no reasonable output signal.
public void ClearSignal(Entity<DeviceLinkSourceComponent?> ent, string port)
if (!Resolve(ent, ref ent.Comp))
ent.Comp.LastSignals.Remove(port);
/// Checks if the payload has a port defined and if the port is present on the sink.
/// Raises a <see cref="SignalReceivedEvent"/> containing the payload when the check passes
private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args)
if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false))
var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data);
RaiseLocalEvent(uid, ref eventArgs);
/// When linking from a port that currently has a signal being sent, invoke the new link with that signal.
private void OnNewLink(Entity<DeviceLinkSourceComponent> ent, ref NewLinkEvent args)
if (args.Source != ent.Owner)
// only do anything if a signal is being sent from a port
if (!ent.Comp.LastSignals.TryGetValue(args.SourcePort, out var signal))
InvokeDirect(ent, args.Sink, args.SourcePort, args.SinkPort, payload);
#endregion