using System.Linq;
using Content.Server.Doors.Electronics;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.Doors.Electronics;
using Content.Shared.Doors;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server.Doors.Electronics;
public sealed class DoorElectronicsSystem : EntitySystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<DoorElectronicsComponent, DoorElectronicsUpdateConfigurationMessage>(OnChangeConfiguration);
SubscribeLocalEvent<DoorElectronicsComponent, AccessReaderConfigurationChangedEvent>(OnAccessReaderChanged);
SubscribeLocalEvent<DoorElectronicsComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
}
public void UpdateUserInterface(EntityUid uid, DoorElectronicsComponent component)
var accesses = new List<ProtoId<AccessLevelPrototype>>();
if (TryComp<AccessReaderComponent>(uid, out var accessReader))
foreach (var accessList in accessReader.AccessLists)
var access = accessList.FirstOrDefault();
accesses.Add(access);
var state = new DoorElectronicsConfigurationState(accesses);
_uiSystem.SetUiState(uid, DoorElectronicsConfigurationUiKey.Key, state);
private void OnChangeConfiguration(
EntityUid uid,
DoorElectronicsComponent component,
DoorElectronicsUpdateConfigurationMessage args)
var accessReader = EnsureComp<AccessReaderComponent>(uid);
_accessReader.SetAccesses(uid, accessReader, args.AccessList);
private void OnAccessReaderChanged(
AccessReaderConfigurationChangedEvent args)
UpdateUserInterface(uid, component);
private void OnBoundUIOpened(
BoundUIOpenedEvent args)