using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
sealed class EndRoundCommand : IConsoleCommand
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "endround";
public string Description => "Ends the round and moves the server to PostRound.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args)
var ticker = _e.System<GameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
shell.WriteLine("This can only be executed while the game is in a round.");
return;
}
ticker.EndRound();