using Content.Shared.Administration;
using Content.Shared.GameTicking;
using Robust.Shared.Console;
namespace Content.Server.GameTicking.Commands
{
[AnyCommand]
sealed class ObserveCommand : IConsoleCommand
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "observe";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, string argStr, string[] args)
if (shell.Player is not { } player)
return;
}
var ticker = _e.System<GameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
shell.WriteError("Wait until the round starts.");
if (ticker.PlayerGameStatuses.TryGetValue(player.UserId, out var status) &&
status != PlayerGameStatus.JoinedGame)
ticker.JoinAsObserver(player);
else
shell.WriteError($"{player.Name} is not in the lobby. This incident will be reported.");