using Content.Server.Administration;
using Content.Server.RoundEnd;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.GameTicking.Commands
{
[AdminCommand(AdminFlags.Round)]
public sealed class RestartRoundCommand : IConsoleCommand
[Dependency] private readonly IEntityManager _e = default!;
public string Command => "restartround";
public string Description => "Ends the current round and starts the countdown for the next lobby.";
public string Help => string.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args)
var ticker = _e.System<GameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
shell.WriteLine("This can only be executed while the game is in a round - try restartroundnow");
return;
}
_e.System<RoundEndSystem>().EndRound();
public sealed class RestartRoundNowCommand : IConsoleCommand
public string Command => "restartroundnow";
public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
public string Help => String.Empty;
_e.System<GameTicker>().RestartRound();