using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.Map;
namespace Content.Server.Mapping
{
[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
sealed class MappingCommand : IConsoleCommand
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public string Command => "mapping";
public string Description => Loc.GetString("cmd-mapping-desc");
public string Help => Loc.GetString("cmd-mapping-help");
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
switch (args.Length)
case 1:
return CompletionResult.FromHint(Loc.GetString("cmd-hint-mapping-id"));
case 2:
var res = IoCManager.Resolve<IResourceManager>();
var opts = CompletionHelper.UserFilePath(args[1], res.UserData)
.Concat(CompletionHelper.ContentFilePath(args[1], res));
return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-hint-mapping-path"));
}
return CompletionResult.Empty;
public void Execute(IConsoleShell shell, string argStr, string[] args)
if (shell.Player is not { } player)
shell.WriteError(Loc.GetString("cmd-savemap-server"));
return;
if (args.Length > 2)
shell.WriteLine(Help);
#if DEBUG
shell.WriteLine(Loc.GetString("cmd-mapping-warning"));
#endif
MapId mapId;
string? toLoad = null;
var mapSys = _entities.System<SharedMapSystem>();
// Get the map ID to use
if (args.Length is 1 or 2)
if (!int.TryParse(args[0], out var intMapId))
shell.WriteError(Loc.GetString("cmd-mapping-failure-integer", ("arg", args[0])));
mapId = new MapId(intMapId);
// no loading null space
if (mapId == MapId.Nullspace)
shell.WriteError(Loc.GetString("cmd-mapping-nullspace"));
if (_map.MapExists(mapId))
shell.WriteError(Loc.GetString("cmd-mapping-exists", ("mapId", mapId)));
// either load a map or create a new one.
if (args.Length <= 1)
mapSys.CreateMap(mapId, runMapInit: false);
else
var loadOptions = new MapLoadOptions {StoreMapUids = true};
_entities.System<MapLoaderSystem>().TryLoad(mapId, args[1], out _, loadOptions);
// was the map actually created or did it fail somehow?
if (!_map.MapExists(mapId))
shell.WriteError(Loc.GetString("cmd-mapping-error"));
mapSys.CreateMap(out mapId, runMapInit: false);
// map successfully created. run misc helpful mapping commands
if (player.AttachedEntity is { Valid: true } playerEntity &&
_entities.GetComponent<MetaDataComponent>(playerEntity).EntityPrototype?.ID != GameTicker.AdminObserverPrototypeName)
shell.ExecuteCommand("aghost");
// don't interrupt mapping with events or auto-shuttle
shell.ExecuteCommand("sudo cvar events.enabled false");
shell.ExecuteCommand("sudo cvar shuttle.auto_call_time 0");
if (_cfg.GetCVar(CCVars.AutosaveEnabled))
shell.ExecuteCommand($"toggleautosave {mapId} {toLoad ?? "NEWMAP"}");
shell.ExecuteCommand($"tp 0 0 {mapId}");
shell.RemoteExecuteCommand("mappingclientsidesetup");
_map.SetMapPaused(mapId, true);
if (args.Length == 2)
shell.WriteLine(Loc.GetString("cmd-mapping-success-load",("mapId",mapId),("path", args[1])));
shell.WriteLine(Loc.GetString("cmd-mapping-success", ("mapId", mapId)));