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OldThink/Content.Server/NPC/Events/NPCSteeringEvent.cs

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Update content vectors to numerics (#17759)
2023-07-08 14:08:32 +10:00
using System.Numerics;
Context steering for NPCs (#12915)
2022-12-12 14:33:43 +11:00
using Content.Server.NPC.Components;
namespace Content.Server.NPC.Events;
/// <summary>
/// Raised directed on an NPC when steering.
/// </summary>
[ByRefEvent]
public readonly record struct NPCSteeringEvent(
NPCSteeringComponent Steering,
Shooting NPCs and more (#18042) * Add pirate shooting * Shooting working * Basics working * Refactor time * More conversion * Update primitives * Update yml * weh * Building again * Draft * weh * b * Start shutdown * Starting to take form * Code side done * is it worky * Fix prototypes * stuff * Shitty working * Juke events working * Even more cleanup * RTX * Fix interaction combat mode and compquery * GetAmmoCount relays * Fix rotation speed * Juke fixes * fixes * weh * The collision avoidance never ends * Fixes * Pause support * framework * lazy * Fix idling * Fix drip * goobed * Fix takeover shutdown bug * Merge fixes * shitter * Fix carpos
2023-08-02 10:48:56 +10:00
TransformComponent Transform,
Vector2 WorldPosition,
Angle OffsetRotation);
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