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using Content.Shared.Hands.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.HTN.Preconditions;
/// <summary>
/// Returns true if the active hand entity has the specified components.
/// </summary>
public sealed partial class ThirstyPrecondition : HTNPrecondition
{
[Dependency] private readonly IEntityManager _entManager = default!;
[DataField(required: true)]
public ThirstThreshold MinThirstState = ThirstThreshold.Parched;
public override bool IsMet(NPCBlackboard blackboard)
{
if (!blackboard.TryGetValue<EntityUid>(NPCBlackboard.Owner, out var owner, _entManager))
{
return false;
}
return _entManager.TryGetComponent<ThirstComponent>(owner, out var thirst) ? thirst.CurrentThirstThreshold <= MinThirstState : false;
}
}