using Content.Server.ParticleAccelerator.Components;
using Content.Server.ParticleAccelerator.EntitySystems;
using Content.Server.Wires;
using Content.Shared.Singularity.Components;
using Content.Shared.Wires;
using Robust.Shared.Player;
namespace Content.Server.ParticleAccelerator.Wires;
public sealed partial class ParticleAcceleratorPowerWireAction : ComponentWireAction<ParticleAcceleratorControlBoxComponent>
{
public override string Name { get; set; } = "wire-name-pa-power";
public override Color Color { get; set; } = Color.Yellow;
public override object StatusKey { get; } = ParticleAcceleratorWireStatus.Power;
public override StatusLightState? GetLightState(Wire wire, ParticleAcceleratorControlBoxComponent component)
if (!component.CanBeEnabled)
return StatusLightState.Off;
return component.Enabled ? StatusLightState.On : StatusLightState.BlinkingSlow;
}
public override bool Cut(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
controller.CanBeEnabled = false;
paSystem.SwitchOff(wire.Owner, user, controller);
return true;
public override bool Mend(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
controller.CanBeEnabled = true;
public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
if (controller.Enabled)
else if (controller.Assembled)
paSystem.SwitchOn(wire.Owner, user, controller);