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OldThink/Content.Server/PneumaticCannon/PneumaticCannonSystem.cs

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using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Storage.EntitySystems;
using Content.Server.Stunnable;
using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
using Content.Shared.PneumaticCannon;
using Content.Shared.StatusEffect;
using Content.Shared.Tools.Components;
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using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Containers;
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namespace Content.Server.PneumaticCannon;
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public sealed class PneumaticCannonSystem : SharedPneumaticCannonSystem
{
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly GasTankSystem _gasTank = default!;
[Dependency] private readonly GunSystem _gun = default!;
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[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
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public override void Initialize()
{
base.Initialize();
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SubscribeLocalEvent<PneumaticCannonComponent, InteractUsingEvent>(OnInteractUsing, before: new []{ typeof(StorageSystem) });
SubscribeLocalEvent<PneumaticCannonComponent, GunShotEvent>(OnShoot);
SubscribeLocalEvent<PneumaticCannonComponent, ContainerIsInsertingAttemptEvent>(OnContainerInserting);
SubscribeLocalEvent<PneumaticCannonComponent, GunRefreshModifiersEvent>(OnGunRefreshModifiers);
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}
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private void OnInteractUsing(EntityUid uid, PneumaticCannonComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
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if (!TryComp<ToolComponent>(args.Used, out var tool))
return;
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if (!tool.Qualities.Contains(component.ToolModifyPower))
return;
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var val = (int) component.Power;
val = (val + 1) % (int) PneumaticCannonPower.Len;
component.Power = (PneumaticCannonPower) val;
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Popup.PopupEntity(Loc.GetString("pneumatic-cannon-component-change-power",
("power", component.Power.ToString())), uid, args.User);
component.ProjectileSpeed = GetProjectileSpeedFromPower(component);
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if (TryComp<GunComponent>(uid, out var gun))
_gun.RefreshModifiers((uid, gun));
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args.Handled = true;
}
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private void OnContainerInserting(EntityUid uid, PneumaticCannonComponent component, ContainerIsInsertingAttemptEvent args)
{
if (args.Container.ID != PneumaticCannonComponent.TankSlotId)
return;
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if (!TryComp<GasTankComponent>(args.EntityUid, out var gas))
return;
// only accept tanks if it uses gas
if (gas.Air.TotalMoles >= component.GasUsage && component.GasUsage > 0f)
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return;
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args.Cancel();
}
private void OnShoot(Entity<PneumaticCannonComponent> cannon, ref GunShotEvent args)
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{
var (uid, component) = cannon;
// require a gas tank if it uses gas
var gas = GetGas(cannon);
if (gas == null && component.GasUsage > 0f)
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return;
Star Wars 14: Shuttle weapon update (#23644) * setup codebase * make auto-fire, but its broken * collider problem * fix rate, add toggle port * add laser * power cages * ginormous cells * fix inhand * add pirate cannon * salvage gun * functional Nuke cannon * rewrite to standart grenade * fix naming, add emp sprite * grenade cartridge * thruster fix * nuke cannon * audio + visual polish * balance tweak * tweaks * laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage * resprite energy cages, start implementing in game * fix cage recharger craft * add small laser gun * fix colliders * add lasers and ptk to research and crafting * finish implementing weapon to rnd and sec * some fixes * splitted grenades and cannon balls * integrate new cannon balls * tweaks stick * move circuits to sectechfab, fix * fix? * add ability to E shoot, without signals * fix! * fix?!?! and naming tweak * go! * Lank fix * oh * mornings don't start with coffee. * the morning starts with bug fixes. * fucking bugs! * finally * it is now possible to craft projectiles separately from cartridges * +2 fix * refactor * piu * More weight * add AutoShootGunComponent * move autoshoot to partial * SetEnabled() * some fixes * remove CanShootWithoutUser field * remove null-checks ToCoordinates from AttemptShoot() * war without reason * return to home * ? * forgot remove it * review * Fix formatting and update path --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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if (TryComp<StatusEffectsComponent>(args.User, out var status)
&& component.Power == PneumaticCannonPower.High)
{
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_stun.TryParalyze(args.User, TimeSpan.FromSeconds(component.HighPowerStunTime), true, status);
Popup.PopupEntity(Loc.GetString("pneumatic-cannon-component-power-stun",
("cannon", uid)), cannon, args.User);
}
// ignore gas stuff if the cannon doesn't use any
if (gas == null)
return;
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// this should always be possible, as we'll eject the gas tank when it no longer is
var environment = _atmos.GetContainingMixture(cannon.Owner, false, true);
var removed = _gasTank.RemoveAir(gas.Value, component.GasUsage);
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if (environment != null && removed != null)
{
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_atmos.Merge(environment, removed);
}
if (gas.Value.Comp.Air.TotalMoles >= component.GasUsage)
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return;
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// eject gas tank
_slots.TryEject(uid, PneumaticCannonComponent.TankSlotId, args.User, out _);
}
private void OnGunRefreshModifiers(Entity<PneumaticCannonComponent> ent, ref GunRefreshModifiersEvent args)
{
if (ent.Comp.ProjectileSpeed is { } speed)
args.ProjectileSpeed = speed;
}
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/// <summary>
/// Returns whether the pneumatic cannon has enough gas to shoot an item, as well as the tank itself.
/// </summary>
private Entity<GasTankComponent>? GetGas(EntityUid uid)
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{
if (!Container.TryGetContainer(uid, PneumaticCannonComponent.TankSlotId, out var container) ||
container is not ContainerSlot slot || slot.ContainedEntity is not {} contained)
return null;
return TryComp<GasTankComponent>(contained, out var gasTank) ? (contained, gasTank) : null;
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}
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private float GetProjectileSpeedFromPower(PneumaticCannonComponent component)
{
return component.Power switch
{
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PneumaticCannonPower.High => component.BaseProjectileSpeed * 4f,
PneumaticCannonPower.Medium => component.BaseProjectileSpeed,
PneumaticCannonPower.Low or _ => component.BaseProjectileSpeed * 0.5f,
};
}
}