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using System.Threading;
using System.Threading.Tasks;
using Content.Server.Construction;
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using Robust.Shared.CPUJob.JobQueues.Queues;
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using Content.Server.Decals;
using Content.Server.GameTicking.Events;
using Content.Shared.CCVar;
using Content.Shared.Construction.EntitySystems;
using Content.Shared.GameTicking;
using Content.Shared.Maps;
using Content.Shared.Physics;
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using Content.Shared.Procedural;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
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namespace Content.Server.Procedural;
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public sealed partial class DungeonSystem : SharedDungeonSystem
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{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IConsoleHost _console = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
[Dependency] private readonly AnchorableSystem _anchorable = default!;
[Dependency] private readonly DecalSystem _decals = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
private readonly List<(Vector2i, Tile)> _tiles = new();
private EntityQuery<MetaDataComponent> _metaQuery;
private EntityQuery<TransformComponent> _xformQuery;
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private const double DungeonJobTime = 0.005;
public const int CollisionMask = (int) CollisionGroup.Impassable;
public const int CollisionLayer = (int) CollisionGroup.Impassable;
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private readonly JobQueue _dungeonJobQueue = new(DungeonJobTime);
private readonly Dictionary<DungeonJob, CancellationTokenSource> _dungeonJobs = new();
[ValidatePrototypeId<ContentTileDefinition>]
public const string FallbackTileId = "FloorSteel";
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public override void Initialize()
{
base.Initialize();
_metaQuery = GetEntityQuery<MetaDataComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
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_console.RegisterCommand("dungen", Loc.GetString("cmd-dungen-desc"), Loc.GetString("cmd-dungen-help"), GenerateDungeon, CompletionCallback);
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_console.RegisterCommand("dungen_preset_vis", Loc.GetString("cmd-dungen_preset_vis-desc"), Loc.GetString("cmd-dungen_preset_vis-help"), DungeonPresetVis, PresetCallback);
_console.RegisterCommand("dungen_pack_vis", Loc.GetString("cmd-dungen_pack_vis-desc"), Loc.GetString("cmd-dungen_pack_vis-help"), DungeonPackVis, PackCallback);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(PrototypeReload);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_dungeonJobQueue.Process();
}
private void OnRoundCleanup(RoundRestartCleanupEvent ev)
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{
foreach (var token in _dungeonJobs.Values)
{
token.Cancel();
}
_dungeonJobs.Clear();
}
private void OnRoundStart(RoundStartingEvent ev)
{
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var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
while (query.MoveNext(out var uid, out _))
{
QueueDel(uid);
}
if (!_configManager.GetCVar(CCVars.ProcgenPreload))
return;
// Force all templates to be setup.
foreach (var room in _prototype.EnumeratePrototypes<DungeonRoomPrototype>())
{
GetOrCreateTemplate(room);
}
}
public override void Shutdown()
{
base.Shutdown();
foreach (var token in _dungeonJobs.Values)
{
token.Cancel();
}
_dungeonJobs.Clear();
}
private void PrototypeReload(PrototypesReloadedEventArgs obj)
{
if (!obj.ByType.TryGetValue(typeof(DungeonRoomPrototype), out var rooms))
{
return;
}
foreach (var proto in rooms.Modified.Values)
{
var roomProto = (DungeonRoomPrototype) proto;
var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (!roomProto.AtlasPath.Equals(comp.Path))
continue;
QueueDel(uid);
break;
}
}
if (!_configManager.GetCVar(CCVars.ProcgenPreload))
return;
foreach (var proto in rooms.Modified.Values)
{
var roomProto = (DungeonRoomPrototype) proto;
var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
var found = false;
while (query.MoveNext(out var comp))
{
if (!roomProto.AtlasPath.Equals(comp.Path))
continue;
found = true;
break;
}
if (!found)
{
GetOrCreateTemplate(roomProto);
}
}
}
public MapId GetOrCreateTemplate(DungeonRoomPrototype proto)
{
var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
DungeonAtlasTemplateComponent? comp;
while (query.MoveNext(out var uid, out comp))
{
// Exists
if (comp.Path.Equals(proto.AtlasPath))
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return Transform(uid).MapID;
}
var mapId = _mapManager.CreateMap();
_mapManager.AddUninitializedMap(mapId);
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_loader.Load(mapId, proto.AtlasPath.ToString());
var mapUid = _mapManager.GetMapEntityId(mapId);
_mapManager.SetMapPaused(mapId, true);
comp = AddComp<DungeonAtlasTemplateComponent>(mapUid);
comp.Path = proto.AtlasPath;
return mapId;
}
public void GenerateDungeon(DungeonConfigPrototype gen,
EntityUid gridUid,
MapGridComponent grid,
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Vector2i position,
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int seed)
{
var cancelToken = new CancellationTokenSource();
var job = new DungeonJob(
Log,
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DungeonJobTime,
EntityManager,
_mapManager,
_prototype,
_tileDefManager,
_anchorable,
_decals,
this,
_lookup,
_tile,
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_transform,
gen,
grid,
gridUid,
seed,
position,
cancelToken.Token);
_dungeonJobs.Add(job, cancelToken);
_dungeonJobQueue.EnqueueJob(job);
}
public async Task<Dungeon> GenerateDungeonAsync(
DungeonConfigPrototype gen,
EntityUid gridUid,
MapGridComponent grid,
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Vector2i position,
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int seed)
{
var cancelToken = new CancellationTokenSource();
var job = new DungeonJob(
Log,
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DungeonJobTime,
EntityManager,
_mapManager,
_prototype,
_tileDefManager,
_anchorable,
_decals,
this,
_lookup,
_tile,
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_transform,
gen,
grid,
gridUid,
seed,
position,
cancelToken.Token);
_dungeonJobs.Add(job, cancelToken);
_dungeonJobQueue.EnqueueJob(job);
await job.AsTask;
if (job.Exception != null)
{
throw job.Exception;
}
return job.Result!;
}
public Angle GetDungeonRotation(int seed)
{
// Mask 0 | 1 for rotation seed
var dungeonRotationSeed = 3 & seed;
return Math.PI / 2 * dungeonRotationSeed;
}
}