using Content.Shared.Damage;
using Content.Shared.Tools;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Repairable
{
[RegisterComponent]
public sealed partial class RepairableComponent : Component
/// <summary>
/// All the damage to change information is stored in this <see cref="DamageSpecifier"/>.
/// </summary>
/// <remarks>
/// If this data-field is specified, it will change damage by this amount instead of setting all damage to 0.
/// in order to heal/repair the damage values have to be negative.
/// </remarks>
[DataField]
public DamageSpecifier? Damage;
public int FuelCost = 5;
public ProtoId<ToolQualityPrototype> QualityNeeded = "Welding";
public int DoAfterDelay = 1;
/// A multiplier that will be applied to the above if an entity is repairing themselves.
public float SelfRepairPenalty = 3f;
/// Whether or not an entity is allowed to repair itself.
public bool AllowSelfRepair = true;
}