using System.Numerics;
using Content.Server.UserInterface;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Content.Shared.PowerCell;
using Content.Shared.Movement.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Shuttles.Systems;
public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
{
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
public override void Initialize()
base.Initialize();
SubscribeLocalEvent<RadarConsoleComponent, ComponentStartup>(OnRadarStartup);
}
private void OnRadarStartup(EntityUid uid, RadarConsoleComponent component, ComponentStartup args)
UpdateState(uid, component);
protected override void UpdateState(EntityUid uid, RadarConsoleComponent component)
var xform = Transform(uid);
var onGrid = xform.ParentUid == xform.GridUid;
EntityCoordinates? coordinates = onGrid ? xform.Coordinates : null;
Angle? angle = onGrid ? xform.LocalRotation : null;
if (component.FollowEntity)
coordinates = new EntityCoordinates(uid, Vector2.Zero);
angle = Angle.Zero;
if (_uiSystem.HasUi(uid, RadarConsoleUiKey.Key))
NavInterfaceState state;
var docks = _console.GetAllDocks();
if (coordinates != null && angle != null)
state = _console.GetNavState(uid, docks, coordinates.Value, angle.Value);
else
state = _console.GetNavState(uid, docks);
_uiSystem.SetUiState(uid, RadarConsoleUiKey.Key, new NavBoundUserInterfaceState(state));