using Content.Server.GameTicking.Components;
using Content.Server.StationEvents.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Components;
using Content.Shared.Storage;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class VentCrittersRule : StationEventSystem<VentCrittersRuleComponent>
{
/*
* DO NOT COPY PASTE THIS TO MAKE YOUR MOB EVENT.
* USE THE PROTOTYPE.
*/
protected override void Started(EntityUid uid, VentCrittersRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
base.Started(uid, component, gameRule, args);
if (!TryGetRandomStation(out var station))
return;
}
var locations = EntityQueryEnumerator<VentCritterSpawnLocationComponent, TransformComponent>();
var validLocations = new List<EntityCoordinates>();
while (locations.MoveNext(out _, out _, out var transform))
if (!HasComp<BecomesStationComponent>(transform.GridUid)) // WD EDIT
continue;
if (CompOrNull<StationMemberComponent>(transform.GridUid)?.Station == station)
validLocations.Add(transform.Coordinates);
foreach (var spawn in EntitySpawnCollection.GetSpawns(component.Entries, RobustRandom))
Spawn(spawn, transform.Coordinates);
if (component.SpecialEntries.Count == 0 || validLocations.Count == 0)
// guaranteed spawn
var specialEntry = RobustRandom.Pick(component.SpecialEntries);
var specialSpawn = RobustRandom.Pick(validLocations);
Spawn(specialEntry.PrototypeId, specialSpawn);
foreach (var location in validLocations)
foreach (var spawn in EntitySpawnCollection.GetSpawns(component.SpecialEntries, RobustRandom))
Spawn(spawn, location);