using Content.Server.Atmos.EntitySystems;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.FixedPoint;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
namespace Content.Server.Tools;
public sealed class ToolSystem : SharedToolSystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
public override void TurnOn(Entity<WelderComponent> entity, EntityUid? user)
base.TurnOn(entity, user);
var xform = Transform(entity);
if (xform.GridUid is { } gridUid)
var position = _transformSystem.GetGridOrMapTilePosition(entity.Owner, xform);
_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, entity.Owner, true);
}
public override void Update(float frameTime)
base.Update(frameTime);
UpdateWelders(frameTime);
//todo move to shared once you can remove reagents from shared without it freaking out.
private void UpdateWelders(float frameTime)
var query = EntityQueryEnumerator<WelderComponent, SolutionContainerManagerComponent>();
while (query.MoveNext(out var uid, out var welder, out var solutionContainer))
if (!welder.Enabled)
continue;
welder.WelderTimer += frameTime;
if (welder.WelderTimer < welder.WelderUpdateTimer)
if (!SolutionContainerSystem.TryGetSolution((uid, solutionContainer), welder.FuelSolutionName, out var solutionComp, out var solution))
SolutionContainerSystem.RemoveReagent(solutionComp.Value, welder.FuelReagent, welder.FuelConsumption * welder.WelderTimer);
if (solution.GetTotalPrototypeQuantity(welder.FuelReagent) <= FixedPoint2.Zero)
ItemToggle.Toggle(uid, predicted: false);
Dirty(uid, welder);
welder.WelderTimer -= welder.WelderUpdateTimer;