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OldThink/Content.Server/Traits/Assorted/BuckleOnMapInitSystem.cs

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C#
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using Content.Shared.Buckle;
namespace Content.Server.Traits.Assorted;
public sealed class BuckleOnMapInitSystem : EntitySystem
{
[Dependency] private readonly SharedBuckleSystem _buckleSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<BuckleOnMapInitComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, BuckleOnMapInitComponent component, MapInitEvent args)
{
var buckle = Spawn(component.Prototype, Transform(uid).Coordinates);
_buckleSystem.TryBuckle(uid, uid, buckle);
}
}