using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Popups;
using Content.Shared.Clothing;
using Content.Shared.Database;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Content.Shared.Speech;
using Content.Shared.VoiceMask;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.VoiceMask;
public sealed partial class VoiceMaskSystem : EntitySystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
SubscribeLocalEvent<VoiceMaskComponent, TransformSpeakerNameEvent>(OnSpeakerNameTransform);
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeVerbMessage>(OnChangeVerb);
SubscribeLocalEvent<VoiceMaskComponent, WearerMaskToggledEvent>(OnMaskToggled);
SubscribeLocalEvent<VoiceMaskerComponent, ClothingGotEquippedEvent>(OnEquip);
SubscribeLocalEvent<VoiceMaskerComponent, ClothingGotUnequippedEvent>(OnUnequip);
SubscribeLocalEvent<VoiceMaskSetNameEvent>(OnSetName);
// SubscribeLocalEvent<VoiceMaskerComponent, GetVerbsEvent<AlternativeVerb>>(GetVerbs);
InitializeTTS();
}
private void OnSetName(VoiceMaskSetNameEvent ev)
OpenUI(ev.Performer);
private void OnChangeName(EntityUid uid, VoiceMaskComponent component, VoiceMaskChangeNameMessage message)
if (message.Name.Length > HumanoidCharacterProfile.MaxNameLength || message.Name.Length <= 0)
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-failure"), uid, message.Actor, PopupType.SmallCaution);
return;
component.VoiceName = message.Name;
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(message.Actor):player} set voice of {ToPrettyString(uid):mask}: {component.VoiceName}");
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), uid, message.Actor);
TrySetLastKnownName(uid, message.Name);
UpdateUI(uid, component);
private void OnChangeVerb(Entity<VoiceMaskComponent> ent, ref VoiceMaskChangeVerbMessage msg)
if (msg.Verb is {} id && !_proto.HasIndex<SpeechVerbPrototype>(id))
ent.Comp.SpeechVerb = msg.Verb;
// verb is only important to metagamers so no need to log as opposed to name
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), ent, msg.Actor);
TrySetLastSpeechVerb(ent, msg.Verb);
UpdateUI(ent, ent.Comp);
private void OnSpeakerNameTransform(EntityUid uid, VoiceMaskComponent component, TransformSpeakerNameEvent args)
if (component.Enabled)
/*
args.Name = _idCard.TryGetIdCard(uid, out var card) && !string.IsNullOrEmpty(card.FullName)
? card.FullName
: Loc.GetString("voice-mask-unknown");
*/
args.Name = component.VoiceName;
if (component.SpeechVerb != null)
args.SpeechVerb = component.SpeechVerb;
private void OnMaskToggled(Entity<VoiceMaskComponent> ent, ref WearerMaskToggledEvent args)
ent.Comp.Enabled = !args.IsToggled;
private void OpenUI(EntityUid player)
if (!_uiSystem.HasUi(player, VoiceMaskUIKey.Key))
_uiSystem.OpenUi(player, VoiceMaskUIKey.Key, player);
UpdateUI(player);
private void UpdateUI(EntityUid owner, VoiceMaskComponent? component = null)
if (!Resolve(owner, ref component))
if (_uiSystem.HasUi(owner, VoiceMaskUIKey.Key))
_uiSystem.SetUiState(owner, VoiceMaskUIKey.Key, new VoiceMaskBuiState(component.VoiceName, component.VoiceId, component.SpeechVerb));