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OldThink/Content.Server/Worldgen/Systems/StructurePlacementSystem.cs

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using System.Linq;
2024-01-18 10:52:41 +03:00
using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Worldgen.Components;
using Content.Server.Worldgen.Tools;
using Content.Shared.Database;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Worldgen.Systems;
public sealed class StructurePlacementSystem : EntitySystem
{
[Dependency] private readonly PoissonDiskSampler _sampler = default!;
[Dependency] private readonly IAdminLogManager _log = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private ISawmill _sawmill = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<StructurePlacementComponent, MapInitEvent>(OnMapInit);
_sawmill = _logManager.GetSawmill("worldgen.structures");
}
private void OnMapInit(EntityUid uid, StructurePlacementComponent component, MapInitEvent args)
{
if (!HasComp<WorldControllerComponent>(uid))
return;
var totalLocations = (int)(component.Structures.Sum(x => x.AmountRange.Y) * 2f);
var locations = GetRandomValidPoints(uid, component, totalLocations);
var mapId = Comp<MapComponent>(uid).MapId;
var safetyBox = Box2.UnitCentered.Enlarged(component.SafetyRadius);
foreach (var config in component.Structures)
{
var toPlace = _random.Next(config.AmountRange.X, config.AmountRange.Y);
while (toPlace != 0)
{
var point = _random.PickAndTake(locations);
var fail = _map.FindGridsIntersecting(mapId, safetyBox.Translated(point)).Any();
if (fail)
{
continue;
}
var ent = Spawn(config.Entity, new MapCoordinates(point, mapId));
_log.Add(LogType.EntitySpawn, LogImpact.Medium, $"Spawned {ToPrettyString(ent)} at {new MapCoordinates(point, mapId)} for {ToPrettyString(uid)}.");
toPlace--;
}
}
}
private List<Vector2> GetRandomValidPoints(EntityUid uid, StructurePlacementComponent component, int amount)
{
var points = new List<Vector2>();
var sample = _sampler.SampleCircle(Vector2.Zero, component.PlacementRadius, component.SafetyRadius);
while (sample.MoveNext(out var point))
{
points.Add(point.Value);
}
if (points.Count < amount)
{
_sawmill.Error($"Failed to place {amount} points as {ToPrettyString(uid)}, attempting to continue anyways!");
}
_sawmill.Info($"Placing {amount} debris at {points.Count} locations as {ToPrettyString(uid)}.");
return points;
}
}