using Content.Server.Popups;
using Content.Server.Power.EntitySystems;
using Content.Server.Xenoarchaeology.Equipment.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Placeable;
using Robust.Shared.Timing;
namespace Content.Server.Xenoarchaeology.Equipment.Systems;
public sealed class TraversalDistorterSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
/// <inheritdoc/>
public override void Initialize()
SubscribeLocalEvent<TraversalDistorterComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<TraversalDistorterComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<TraversalDistorterComponent, ItemPlacedEvent>(OnItemPlaced);
SubscribeLocalEvent<TraversalDistorterComponent, ItemRemovedEvent>(OnItemRemoved);
}
private void OnInit(EntityUid uid, TraversalDistorterComponent component, MapInitEvent args)
component.NextActivation = _timing.CurTime;
/// <summary>
/// Switches the state of the traversal distorter between up and down.
/// </summary>
/// <param name="uid">The distorter's entity</param>
/// <param name="component">The component on the entity</param>
/// <returns>If the distorter changed state</returns>
public bool SetState(EntityUid uid, TraversalDistorterComponent component, bool isDown)
if (!this.IsPowered(uid, EntityManager))
return false;
if (_timing.CurTime < component.NextActivation)
component.NextActivation = _timing.CurTime + component.ActivationDelay;
component.BiasDirection = isDown ? BiasDirection.Down : BiasDirection.Up;
return true;
private void OnExamine(EntityUid uid, TraversalDistorterComponent component, ExaminedEvent args)
string examine = string.Empty;
switch (component.BiasDirection)
case BiasDirection.Up:
examine = Loc.GetString("traversal-distorter-desc-up");
break;
case BiasDirection.Down:
examine = Loc.GetString("traversal-distorter-desc-down");
args.PushMarkup(examine);
private void OnItemPlaced(EntityUid uid, TraversalDistorterComponent component, ref ItemPlacedEvent args)
var bias = EnsureComp<BiasedArtifactComponent>(args.OtherEntity);
bias.Provider = uid;
private void OnItemRemoved(EntityUid uid, TraversalDistorterComponent component, ref ItemRemovedEvent args)
var otherEnt = args.OtherEntity;
if (TryComp<BiasedArtifactComponent>(otherEnt, out var bias) && bias.Provider == uid)
RemComp(otherEnt, bias);