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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
/// <summary>
/// Flickers all the lights within a certain radius.
/// </summary>
[RegisterComponent]
public sealed partial class LightFlickerArtifactComponent : Component
{
/// <summary>
/// Lights within this radius will be flickered on activation
/// </summary>
[DataField("radius")]
public float Radius = 4;
/// <summary>
/// The chance that the light will flicker
/// </summary>
[DataField("flickerChance")]
public float FlickerChance = 0.75f;
}