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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
using Robust.Shared.Audio;
using Content.Shared.Polymorph;
using Robust.Shared.Prototypes;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
/// <summary>
/// Artifact polymorphs surrounding entities when triggered.
/// </summary>
[RegisterComponent]
[Access(typeof(PolyOthersArtifactSystem))]
public sealed partial class PolyOthersArtifactComponent : Component
{
/// <summary>
/// The polymorph effect to trigger.
/// </summary>
[DataField]
public ProtoId<PolymorphPrototype> PolymorphPrototypeName = "ArtifactMonkey";
/// <summary>
/// range of the effect.
/// </summary>
[DataField]
public float Range = 2f;
/// <summary>
/// Sound to play on polymorph.
/// </summary>
[DataField]
public SoundSpecifier PolySound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg");
}