using System.Numerics;
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public sealed class ThrowArtifactSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly TransformSystem _transform = default!;
/// <inheritdoc/>
public override void Initialize()
SubscribeLocalEvent<ThrowArtifactComponent, ArtifactActivatedEvent>(OnActivated);
}
private void OnActivated(EntityUid uid, ThrowArtifactComponent component, ArtifactActivatedEvent args)
var xform = Transform(uid);
if (TryComp<MapGridComponent>(xform.GridUid, out var grid))
var tiles = grid.GetTilesIntersecting(
Box2.CenteredAround(xform.WorldPosition, new Vector2(component.Range * 2, component.Range)));
foreach (var tile in tiles)
if (!_random.Prob(component.TilePryChance))
continue;
_tile.PryTile(tile);
var lookup = _lookup.GetEntitiesInRange(uid, component.Range, LookupFlags.Dynamic | LookupFlags.Sundries);
var physQuery = GetEntityQuery<PhysicsComponent>();
foreach (var ent in lookup)
if (physQuery.TryGetComponent(ent, out var phys)
&& (phys.CollisionMask & (int) CollisionGroup.GhostImpassable) != 0)
var tempXform = Transform(ent);
var foo = _transform.GetMapCoordinates(ent, xform: tempXform).Position - _transform.GetMapCoordinates(uid, xform: xform).Position;
_throwing.TryThrow(ent, foo*2, component.ThrowStrength, uid, 0);