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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Robust.Shared.Timing;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
public sealed class ArtifactTimerTriggerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ArtifactTimerTriggerComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, ArtifactTimerTriggerComponent component, ComponentStartup args)
{
component.LastActivation = _time.CurTime;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
List<Entity<ArtifactComponent>> toUpdate = new();
var query = EntityQueryEnumerator<ArtifactTimerTriggerComponent, ArtifactComponent>();
while (query.MoveNext(out var uid, out var trigger, out var artifact))
{
var timeDif = _time.CurTime - trigger.LastActivation;
if (timeDif <= trigger.ActivationRate)
continue;
toUpdate.Add((uid, artifact));
trigger.LastActivation = _time.CurTime;
}
foreach (var a in toUpdate)
{
_artifactSystem.TryActivateArtifact(a, null, a);
}
}
}