2022-02-19 22:16:49 +03:00
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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using Robust.Shared.Timing;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
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public sealed class ArtifactTimerTriggerSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _time = default!;
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[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
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2022-11-06 18:05:44 -05:00
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ArtifactTimerTriggerComponent, ComponentStartup>(OnStartup);
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}
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private void OnStartup(EntityUid uid, ArtifactTimerTriggerComponent component, ComponentStartup args)
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{
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component.LastActivation = _time.CurTime;
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}
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2022-02-19 22:16:49 +03:00
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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2023-10-19 12:34:31 -07:00
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List<Entity<ArtifactComponent>> toUpdate = new();
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var query = EntityQueryEnumerator<ArtifactTimerTriggerComponent, ArtifactComponent>();
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while (query.MoveNext(out var uid, out var trigger, out var artifact))
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2022-02-19 22:16:49 +03:00
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{
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var timeDif = _time.CurTime - trigger.LastActivation;
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if (timeDif <= trigger.ActivationRate)
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continue;
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2023-10-19 12:34:31 -07:00
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toUpdate.Add((uid, artifact));
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2022-02-19 22:16:49 +03:00
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trigger.LastActivation = _time.CurTime;
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}
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2022-11-06 18:05:44 -05:00
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foreach (var a in toUpdate)
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{
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2023-10-19 12:34:31 -07:00
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_artifactSystem.TryActivateArtifact(a, null, a);
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2022-11-06 18:05:44 -05:00
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}
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2022-02-19 22:16:49 +03:00
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}
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}
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