using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server.GameTicking.Components;
using Content.Shared.Access.Components;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class AiRunLockAspect : AspectSystem<AiRunLockAspectComponent>
{
protected override void Started(EntityUid uid, AiRunLockAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<AccessReaderComponent>();
while (query.MoveNext(out _, out var accessReaderComponent))
accessReaderComponent.Enabled = false;
}