using Content.Server.GameTicking.Rules.Components;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
using Content.Server.GameTicking.Components;
using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class ChairLeakAspect : AspectSystem<ChairLeakAspectComponent>
{
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
protected override void Started(EntityUid uid, ChairLeakAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<ChairMarkComponent>();
while (query.MoveNext(out var ent, out _))
if (TryComp(ent, out StrapComponent? strap))
_buckle.StrapRemoveAll(ent, strap);
EntityManager.DeleteEntity(ent);
}